| |
March
2000 |
|
Happinet
Corporation listed on the First Section of the Tokyo Stock Exchange. |
| |
|
|
Bandai
Korea Co., Ltd. established. |
| |
|
|
Bandai's
i-mode mobile phone content a big success, with over 1 million paid
subscribers. |
| |
May
2000 |
|
Bandai
invests in Sotsu Agency |
| |
September
2000 |
|
Bandai
spins off its Network Department to form a new group company, Bandai
Networks. |
| |
October
2000 |
|
Capital
tie-up with Seika Note Co., Ltd. (presently Seika Co., Ltd.). |
| |
|
|
Banpresto
is listed on the Second Section of the Tokyo Stock Exchange. |
| |
December
2000 |
|
Wonderswan
Color released. |
| |
March
2001 |
|
The
first Gundam animation series begins airing in the US. |
| |
|
|
BHK Trading Ltd. established. |
| |
July
2001 |
|
Shipments
of Gashapon HG series top 100 million units. |
| |
August
2001 |
|
1/12-scale
(Height: 1.5m) Zaku model creates a stir at "C3 PRE" character
culture event. |
| |
|
|
 |
MS-06S ZAKU II hyper-hybrid model
(c) SOTSU · SUNRISE |
|
| |
October
2001 |
|
Capital
tie-up with Ashi Productions Co., Ltd. |
| |
November
2001 |
|
Bandai
Visual is listed on JASDAQ. |
| |
March
2002 |
|
Bandai
Channel established by four companies: Bandai, Sunrise, Bandai Visual
and Bandai Networks, to implement visual content distribution for
the broadband era. |
| |
July 2002 |
|
Tsukuda
Original joins the Bandai Group. |
| |
March
2003 |
|
Banpresto
listed on the First Section of the Tokyo Stock Exchange. |
| |
|
|
Tsukuda Original and Wakui
Corporation merge under the new name of Palbox Co., Ltd. |
| |
April
2003 |
|
Start
of new 3-Year Medium-term Management Plan. |
| |
|
|
Yutaka
Co., Ltd. changes name to Popy Co., Ltd. |
| |
|
|
Game
software '.hack' ships over 1 million units in Japan and the US (combined). |
| |
May
2003 |
|
Bandai
invests in confectionery maker, Tohato Inc. |
| |
July 2003 |
|
Opening
of the Bandai Museum, a museum offering character-based entertainment. |
| |
August
2003 |
|
Bandai
enters into a cooperation with Mega Bloks Inc. - the world's second
largest manufacturer of toy building blocks - and enters the building-block
market. |
| |
October
2003 |
|
Total
number of Bandai Channel viewings tops 3 million. |
| |
November
2003 |
|
Bandai
Networks listed on JASDAQ. |
| |
December 2003 |
|
Bandai Visual listed on
the Second Section of the Tokyo Stock Exchange. |
| |
March
2004 |
|
Real
Dream Doraemon Project gives birth to its first-born product with
the launch of Doraemon the Robot. |
| |
|
|
Tamagotchi
Plus launched. |
| |
|
|
Total
shipments of "Mobile Suit Gundam" series video games top
20 million units. |
| |
|
|
Opening
of Cosmetic Parlor, a shop specializing in children's cosmetics. |
| |
April
2004 |
|
New
Headquarters Building completed. |
| |
|
|
World
Toy Museum opened in Karuizawa, exhibiting antique toys. |
| |
|
|
Banpresto
concludes basic agreement to take over the running of Asakusa Hanayashiki
amusement park. |
| |
May 2004 |
|
Film "Nobody
Knows" (Daremo Shiranai), co-produced by Bandai Visual. Lead Yuya
Yagira wins the Best Actor award at the Cannes International Film Festival. |
| |
|
|
Bandai participates
in the Shanghai Internation Character Expo 2004 - China's first character
event. The event attracts 100,000 visitors over 9 days. |
| |
|
|
Total
shipments of "Zatchbell The Card Battle" top 300 million
units. |
| |
July 2004 |
|
Movie "Steamboy" (directed
by Katsuhiro Otomo) released. |
| |
|
|
Comprehensive
master licensing contract concluded with Sanrio for the character Cinnamoroll. |
| |
November
2004 |
|
Bandai Museum
welcomes its 1 millionth visitor. |
| |
|
|
Shuku Keitai
Kaitsuu! Tamgotchi Plus released. |
| |
|
|
 |
Shuku Keitai Kaitsuu! Tamgotchi
Plus
(c)BANDAI · WiZ 2004 |
|
| |
|
|
Sponsorship
provided for the Theater Company Hikosen. |